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Starter Requirements

Min of 8 APT

Languages

Namuh

Age Ratio

1 HY : 2 AY

 

Average Lifespan: 160 AY

 

Mortal

 

Maturity: 36 AY

Creature Type

Humanoid

To Procreate, Partner Must Be:

Humanoid

 

On a d100 roll (pregnancy):

60-100 Unsuccessful
20-59 One Child
1-19 Twins

Pregnancy

Appearance

Required Traits

 

  • Until around age 10 AY (aged normally like humans to this point), they still look like any other normal human and there are no hints that they are actually a Namuh.
     

  • Around age 10 (at which point they start to age 1 HY for every 2 AY), they start to lose the pigmentation of their skin and hair tones. Their hair within about a year or two will have turned ashy gray, silver or white. Under their eyes turn pinkish purple (like they've never slept in their life), and their lips become patchy. Darker toned skin will fade into a lighter tone with a yellow hint to it, paler skin will become stark white or yellow. They'll basically look much like a human corpse that died from illness.
     

  • Some Namuh have learned to get around this with thick make ups, or artificial dyes, but even the white of the eyes will look sickly... so its not completely possible to hide who they are.
     

  • They are frail looking, and both males and females tend to look the same since males don't get to gain the muscle normal humans do during puberty; nor do the women gain the curves they're accustomed to.

Natural Skills

Magic Resistance

6

 

Immunities

None

 

Natural Defenses

Immune to Poison and Disease

 

Natural Weapons

None

 

Natural Weaknesses

  • Max of 20 STM and VIG

  • Humans hate the Namuh, so when negotiating with a human NPC, it will take extra persuasion (a successful INF roll, bribery, a feat of strength, etc.) to get what you want. GM Discretion.

  • Limited to no higher than leather armor due to frail frame.

  • Weak Constitution - They heal at half the rate of others - magical healing will heal half the normal LP recovery. Sleep will heal only half of lost LP compared to other's full recovery. They must sleep all 3 turns on quests to fully heal LP.

 

Natural Abilities

  • 1 extra SP each level.

  • 10% off anything in Tandora's market.

  • Halved difficulty for any positive rolls involving interactions with other Namuh NPCs, such as influence, charm, bartering, etc.

  • Tame agricultural or pet animals. GM Discretion (to determine difficulty penalty). One per quest/event. (10%)

  • Extra Magical: +5 MP per Level

Heightened Senses

None

Culture and History

The Namuh (as they renamed themselves) were origionally Human, but experienced a mutation in the womb of their mother as a result of the mother or father dabbling too much in magic. Since Humans do not understand magic well, it essentially 'poisons' their system and minds, resulting in the morphing of their unborn child. The magic gets into their blood, and transfers into the child during pregnancy. There is no cure, but most Namuh adapt and eventually learn to live with what they have become.

©2014 by Jessimi Gomez

Photos by: Jessimi, or Unknown. If your art is on our site and you want it removed, please email us and we'll take it down or give you credit.

Site & Game Play may contain mature fantasy content questionable for some people. Proceed at own risk.

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