top of page

Advanced Heal: Doubles your Heal magic effect, keeps regular cost. (Regular Heal roll. 1 CP investment only.)

 

Heal Limbs: Regrows, mends, and heals damaged or removed limbs from aimed shots. (10% per CP)

 

Heal Poison: Cures or withdraws poison from the body. (10% per CP)

 

Sober: Cures a person of their drunkness. (10% per CP)

 

Realist: Combats or cures trickery magic (used as a cure or defense, higher roll wins in defense/attack.)

 

Illness: Cures most illnesses. (10% per CP; GM Discretion)

Class Specialty Skills

Healer

If you have ever been revived from the dead, had a limb regrown, drank a healing elixir, or had a wound patched up or sealed... then you've probably encountered a healer. They use their talents and time to come to the aid of others in the world, saving one life at a time and supporting everyone else. A healer may take up other skills than healing, but typically those skills are for the support of others still.

Magic Allowed

Heal

Alter

Support

Armor Allowed

Cloth

Wood

Elven

Weapon Specializations Allowed

One-Handed

Thrown

Offensive Defense

*Limit: 1

©2014 by Jessimi Gomez

Photos by: Jessimi, or Unknown. If your art is on our site and you want it removed, please email us and we'll take it down or give you credit.

Site & Game Play may contain mature fantasy content questionable for some people. Proceed at own risk.

  • Wix Facebook page
  • YouTube Classic
  • Wix Twitter page
Bravery - Unknown Artist
00:0000:00
bottom of page