

Under Construction
Dec. 29, 2014
Strategist: Able to plan out attacks, routes, and more in order to have an edge. (Increases Init, 1 per CP)
Traps: The Pirate is opportunistic and can utilize rope and tools to attempt capture. The trap can be used to either be an early alarm system, or to temporarily capture something and make it lose a turn if it was attacking. Other uses might be allowed at GM Discretion. (10% per CP)
Expert Climber: Skilled in climbing due to their experience on ships. (10% per CP)
Expert Swimmer: Skilled in swimming due to their experience on ships. (10% per CP)
Enslave: If a Pirate defeats their opponent in battle, they have the option of kill or enslave. If someone is enslaved, they'll be captured for d# days, and lose d100 gold for each day captured before they are released or escape.
Class Specialty Skills
Pirate
"Yo ho and a bottle of rum!" is one of many drunken songs belted out pitch poorly by a pirate waiting for a ship to set sail. They exist for the pure pleasure of life, from exploring the vast uncharted seas, to drunken song and dance with no care about other's perceptions of them. They are the most frequent customers of taverns and "service" buildings and throw their (often stolen) gold around as they please. They keep few if any possessions since they don't settle down, so using their wealth on spur of the moment pleasures is easy. They also thoroughly enjoy battle because it is one of the many passions of existence... the thrill and risk of losing the most precious thing to everyone: life.
Magic Allowed
Trickery
Armor Allowed
Cloth
Wood
Leather
Studded Leather
Elven
Weapon Specializations Allowed
One-Handed
Two-Handed
Dual-Wield
Mechanical
Thrown
*Limit: 2