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Not Allowed

Child Sex/Molestation, Instant Hits, Controlling Other's Characters, Using Out of Character knowledge In Character, Non-Setting Appropriate Stories or Items (e.g. Futuristic), Cybering/Sex Scenes in Chat or Forum, Claiming Items/Abilities not on your sheet in official events.

 

Allowed (In Character)

Theft, Assassinations, Slavery, Sexual Abuse (Player Consent to Stories only, and not played out in current time; past tense only), Physical Abuse, Mental/Emotional Abuse, Death/Murder, Gore (Its polite to give a quick warning for readers if something is very mature), Duels, Adoption, Divorce, Events, Celebrations, Player-Run Actvities, Telepathy (With the Skill), Freeform Stories, Inventions, Mentions of Unowned Items for Storyline Purposes (won't be recognized in official events). If you have questions how some of these things work, feel free to ask the staff.

 

Registration

It is NOT required of you to register in order to play. That said, you WILL miss out on most of what the game has to offer without registering. Its free, and allows you to build your character, so we recommend it!

 

Gameplay

We're a structured game. You are welcome to build on and play stories you want to write, but you will be subject to our rules. Your character can be killed, your character may get swept up into a quest, and more. We wont tell you what or how to write, but you will need to abide by our rules for events and official activities. You wont be forced to participate in events and can choose to just watch.

 

Events

All 'Events' (battles, quests, games, etc.) will be structured and run by a GM or a player overseen by a GM. Events are when you can use, and earn things for your sheet: experience, items, changes and more. Please don't interrupt Events. If you have questions or concerns, contact the GM privately. Sometimes a GM will assign someone to take questions during the Event so they don't get too distracted. If you have suggestions, you may give them after the Event, or email the game. Not all events will have rewards or use the dice, but all events are considered official. If you aren't registered, the GM will take note and you'll get rewarded after you register.

 

Quests

Please don't interrupt a GM during a quest. Limit OOC. Avoid splitting the group, as well as in-group fighting. This slows down the quest and forces other players to have to wait on you. Its considered rude. Assassinations, harvests, etc. should be kept to a minimum. Quests are already long (on average 2 hours) events; let's not make them even longer unnecessarily!

 

Substances

Being a game set around medieval times, there is naturally going to be references to alcohol, tobacco, and recreational drugs. These are all fantasy, but we have to set some restrictions partly due to player's ages and Delphi's TOS, as well as some realism.

Alcohol is open and free to mention.

Tobacco is allowed, but will be in the form of chew, rolled, or in a pipe. No bongs, vaporizers, filters, or brand names.

Recreational is allowed as long as its not directly mentioned. Use fantasy terms and descriptions to alude to it instead.

 

Beta

While the game is in beta stage, there is a good chance things in the game will change. This may be in your favor, or not. Please be patient while we work out the kinks and work toward a fair and even system. The game will remain open during and after Beta stage is complete. How long Beta will last is unknown, but will be announced once ready to change. Some of you may find loopholes or things in your favor that we'll fix or change as they're brought to light. Thank you to all of you that help us find what works and doesn't work at this time. We'll try to not let changes be TOO dramatic.

 

Tyran VS Varlonan

Mentions of Tyran and Varlonan are allowed interchangably. Mystic Worlds and Tyran have merged for the game owner's sanity. They ARE still separate entities, but characters can travel to and from them. Here are some things to keep in mind:

 

Tyran is considered an island in Varlonan, and while seen on maps, in Varlonan's -current- time, Tyran is invisible. The same goes for Tyran, in that the rest of the world (Varlonan) is invisible in it's current time. Historians suspect that the two pantheons of deities did this on purpose to ease the confusion and stress of the concept of time.

 

Tyran is considered to be in the early stages of the medieval era. Varlonan is considered to be in the late stages of the renassaince era.

Anyone travelling from Varlonan to Tyran will conveniently forget anything that is too advanced for Tyran's time, and items (such as guns) will vanish until they return to Varlonan. Mentions of Tyran to people in Varlonan will be treated as if speaking of something in history. It is not common knowledge that people can travel back and forth between the era's, so players should consider doing this as something rare they learned how to do.

 

Tyran's Gods are player-run, and only have power and influence in Tyran. When they travel to Varlonan, they lose their Godly power and become average characters like everyone else. Varlonan's Gods are NPCs and used as fodder for stories. They WILL have influence over players in Varlonan, but NOT in Tyran. GM's will utilize them like tools for events and stories.

 

 

Sensitive Material

This is something we ask that you use very limited, and only with adult characters and OOCly conscenting players. These are situations such as mentions of past-tense rape (absolutely no current-time or rape scenes will be allowed in chat or the forum), miscarriage, adult molestation, gorey dismemberments of body parts, excrement use, and strong sexual scenes. Sexual scenarios should be kept to displays of affection and not pleasure in the main room.

 

Communications

Your character will need to have the ability to communicate telepathically before they are allowed to. You are also never allowed to simply read another character's mind. There are skills where this can be applied, but it requires special rolls and can be defended against. ONLY if another player consents to their character's mind being read will you be able to do so outside of a skill and cannot be done during any official events.

 

If a specific racial language is spoken, indiciated like: (Elven), and your character doesn't have that language on their sheet, then they do NOT know what is being said. If you try to have your character understand, it will be considered an abuse of player knowledge. As frustrating as it may be, you'll just have to settle for the fact your character wont understand a lick of what those characters are saying. Only when the indicator (This) is used will it be considered officially being spoken however.

 

Your character can only speak/read/write languages unlocked on their sheet. All races (with a couple exceptions such as Ogres) will know 'Common' (aka Human, deemed a 'trade' language for all) which is what will always be assumed to be spoken.

 

The Taverns & Game NPCs

Drinks and food in the capital's taverns OOCly are free. IC, you should mention paying or tipping in regards to food and beverage, but you wont actually lose gold from your sheet. Rooms are also free, and allowed as temporary residence for characters until they can acquire property of their own later on (OOCly NOT free, see the Market for information.) NPCs that are used by the game, such as tavern staff, are not subject to being killed, kidnapped, stolen from, battled, or in any other way interacted with other than to add a little addition to your own storyline, such as discussions and orders. Flirting with them, speaking for them (try to keep to their listed personalities from the site), and casual reference to them are perfectly fine. Just don't go overboard. They are in the game to improve the appearance and feel of the described atmospheres and locations... so beat up your fellow players IC, not our NPCs! The same goes for NPC owned establishments like the taverns... you break it, you very well might end up paying for it. Seriously. Characters that drastically, or often, damage property will have actions taken IC against them by the NPC authorities and can incur penalties from gold reduction, to being banned IC from the establishment or location, to the owner's even taking your characters hand as payment!

 

 

Slavery

Slavery IS allowed in our game, but must have OOC player consent, and the slave "owner" OOCly must respect the "slave" player's wishes once they desire to no longer have their character be a slave. Battle-capture has different rules, as players must consent to the POSSIBILITY of capture before the battle and the enslavement has a limited amount of time.

 

While a character is enslaved:

(The following applies unless the slave's player gives permission)

They cannot be made to kill themselves or battle others.

They cannot be ordered to alter themselves permanently.

They cannot be ordered to give up their possessions, with the exception of the Amazon rules.

They cannot be forced to do acts against their 'character' as a person, such as sexual acts.

They CAN be restrained, directed, or physically manipulated (bowing for example) non-sexually, such as for humiliation.They must serve or do the wishes of the enslaver or they are allowed to be non-permanently damaged/hurt.

 

Willing enslavement by the OOC player will last as long as the player allows it. Non-willing enslavement (such as in battle) will only last as long as the act states.

 

Non-willing players of slaves are allowed to choose to not play their character during the period of enslavement. The slave will be considered restrained in an undisclosed place and unable to be interacted with during the player's absence.

 

Other characters can make an attempt to free a slave that is seen in public areas as long as the player (of the slave) is willing to have that character rescued.They cannot be rescued against their will. Skills, battle, purchase, trade, and other actions may be used in the attempt to acquire the slave. The slave owner is able to counter these actions as necessary and reasonable, and if there is dispute it can be taken to a GM to make the decision on which person is successful.

 

Crime

Theft, assassination attempts (unexpected/unwarranted attacks), murder, and similar crimes are not something done in the open or in front of others generally. When this happens in a public area within the chat room (tavern, busy city, etc) and a GM is present, other characters may do a "citizens arrest" if they are brave enough to try and detain the criminal, or the GM will have NPC Knights come in and arrest the offender. The person who committed the crime will be asked to roll by the GM, and more specific rules are described on the Class pages for more details.

 

Jail

If arrested, you may play out being in jail in posts or the room, but you are not able to escape, kill guards (unless you want to extend your stay), or get out early. People arrested for theft will be in jail 1 IRL days (IC, over-night in jail), and murder will be 5 IRL days (IC, one month in jail). In this time you cannot make new story lines outside of jail, but previous ones in posts before the arrest may be continued in posts.

©2014 by Jessimi Gomez

Photos by: Jessimi, or Unknown. If your art is on our site and you want it removed, please email us and we'll take it down or give you credit.

Site & Game Play may contain mature fantasy content questionable for some people. Proceed at own risk.

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