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Efficient Guard: Attempts to take another person's damage in quests or events. Once guarding, another roll is not needed unless attempting to guard a different person. (10% per CP)

 

Merc for Hire: Can fight in place of another person if hired to do so, excludes assassination attempts. Gains +1 to all rolls when fighting in another's place. (1 CP Investment only. Requires official death match challege.)

 

Strategist: Able to plan out attacks, routes, and more in order to have an edge. (Increases Init, 1 per CP)

 

Experienced Camper: Gain extra LP from camp 'rest' bonus on quests. (5 per CP)

 

Riding: Can successfully ride most creatures. (10% per CP.)

Class Specialty Skills

KNIGHT

Mercenary

PIRATE

While Knights serve under a single banner, often for life, the Mercenary is saving a village, or protecting a member of the royal family, or keeping an Assassin from being discovered. Mercenaries care little for who their client is and what their cause is about. They simply wish to do their job, get paid, and move on. These are the warriors and protectors of people who don't want ties or loose ends after hiring a guard. They also do many different jobs than just fighting, leaving them a better option for a single job than other warriors.

Magic Allowed

Alter

Trickery

Support

Armor Allowed

Cloth

Wood

Leather

Studded Leather

Chainmail

Elven

Weapon Specializations Allowed

All

*Limit: 3

©2014 by Jessimi Gomez

Photos by: Jessimi, or Unknown. If your art is on our site and you want it removed, please email us and we'll take it down or give you credit.

Site & Game Play may contain mature fantasy content questionable for some people. Proceed at own risk.

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