

Under Construction
Dec. 29, 2014
Efficient Guard: Attempts to take another person's damage in quests or events. Once guarding, another roll is not needed unless attempting to guard a different person. (10% per CP)
Guardian: Can fight in place of another person if hired to do so, excludes assassination attempts. Gains +1 to all rolls when fighting in another's place. (1 CP Investment only. Requires official death match challege.)
Paladin: If the Knight chooses a specific alignment Order to devote their loyalty to, they'll gain +1 to all rolls when facing someone of the opposite alignment. Evil VS Good. Balance VS Neutral. They will follow the Paladin Creed, and if they ever dishonor their creed, they'll lose all power in this skill and have to start over in training again. (+1 per CP)
Paladin Creed
"I swear to uphold the morals, justice, and ways of my Order.
I will do everything in my power to honor my Order and not stray from it.
May I fall upon a blade if I should dishonor my Order.
I will be an example for others. May the Order guide my hand true."
Specialized Weapon: Gain +5 DMG with specialized weapon of choice. (One Weapon Only - E.g.: Swords (One-Handed), Staves (Two-Handed), Daggers (Thrown).
Riding: Can successfully ride some creatures of horse size. (5% per CP. If riding a Warhorse, gain +10% to roll.) If maxed, they can also ride larger creatures.
Class Specialty Skills
Knight
Shining armor, chivalry, power... these are just a few words that describe knights. Not all go down a path of good though, and in the distance you can see a man in full body armor, black as the night sky, staring down at you. One thing all knights have in common, regardless of their path or reason, is the passion to defend whatever it is they wish to protect. Not even death scares a knight.
Magic Allowed
None
*Can use magic items.
Armor Allowed
All
Weapon Specializations Allowed
All
*Limit: 3