

Under Construction
Dec. 29, 2014
Class Specialty Skills
Magic: Can cast magic through prayer. Success or failure depends on their skill in prayer. Other magic rules still apply other than actual hit/miss. (10% per CP)
Curse: Can curse someone (reasonably) with an ailment that must be cured by another Priest or Healer to be removed. One curse per person, must be approved by a GM before performed. (10% per CP)
Bless: Can do a (reasonable) blessing on a person or item. One blessing per person (erases prior blessing if one exists.) Must be approved by a GM before performed. (10% per CP)
Answered Prayer: Can gain answers to questions by prayer. GM Discretion on information received. (10% per CP.)
Calm/Enrage: The Cleric has the ability to either calm or enrage someone they are speaking to with their words, causing distraction or helping ease a heated situation. A calmed or enraged enemy will do half damage for d# rounds.
Cleric
Not everyone in Varlonan believe in the Gods, however, some who do have devoted their lives to serving them. Clerics spend their entire lives carrying out the tasks which please the God they serve. Gods of a 'good' faith typically have Clerics who heal the injured, cure the sick, or guide the lost. Gods of an 'evil' nature usually have Clerics that spread sickness, capture souls, and create chaos in the world. Don't underestimate a Cleric... their faith is strong, often backed by a strong magical skill.
Magic Allowed
Heal
Harm
Support
Hindrance
Armor Allowed
Cloth
Weapon Specializations Allowed
One-Handed
Thrown
*Limit: 1