

Under Construction
Dec. 29, 2014
Class Specialty Skills
Old Languages: The Sage is familiar with texts that contain a variety of old language, and can sometimes decipher something with old language on it. (10% per CP)
Crafters: Gains +1 to rolls involved in the creation or altering of anything in a Job. (+1 per CP)
Illusions: Creates convincing illusions that tricks others in believing which sense is being tricked. Must be cast for one sense at a time. Master Class can create illusions that trick all senses at once. Lasts d# turns. (10% per CP)
Enhanced Knowledge: Gains +1 APT for their extensive knowledge of things and their constant studying. (+1 APT per 2 CP)
Extra Languages: Can learn TWO new languages for only 1 CP, compared to one/one for others.
Specialized Appraiser: Gains an extra 5% per point invested in the Appraisal skill in Jobs.
Sage
A Sage's days are often spent in a dungeon with mountains of books and scrolls around them. They are the ones who write the histories, pass along the legends, and record daily events. Bards often use a Sage's work for their own creative expressions. Few in the world are wiser than a Sage, and if you are smart you would not pass up on hearing one's tale. When traveling, they tend to be useful when strange discoveries are made. Their aptitude for deciphering ancient artifacts and writings is unmatched. Unfortunately they get underestimated for their usefulness and often are the first to fall in battle because people do not go out of their way to guard them. Sage's dabble a bit in some magics, because their hours of reading and research leave them with weak vigor; they have to defend themselves somehow.
Weapon Specializations Allowed
One-Handed
Mechanical
*Limit: 1
Armor Allowed
Cloth
Elven
Magic Allowed
Harm
Alter
Hindrance