

Under Construction
Dec. 29, 2014
Magic Allowed
Heal*
Trickery
Hindrance
*Will heal fellow Amazons only.
Weapon Specializations Allowed
One-Handed
Two-Handed
Duel-Wield
Thrown
*Limit: 2
Class Specialty Skills
Enslave: If an Amazon defeats their opponent in battle, they have the option of kill or enslave. If someone is enslaved, they'll be captured for d# days, and lose d100 gold for each day captured before they are released or escape. Until they are released, they are subject to being killed at the Hunter's whim.
Efficient Guard: Attempts to take another person's damage in quests or events. Once guarding, another roll is not needed unless attempting to guard a different person. (10% per CP)
Strategist: Able to plan out attacks, routes, and more in order to have an edge. (Increases Init, 1 per CP)
Riding: Can successfully ride most creatures. (10% per CP.)
Battle Cry: Scare, trick or intimidate foe with a battle cry that sounds distinctly like a Harvester or beast. (10% per CP, makes enemy lose a turn at the beginning of a fight.)
Amazon
Armor Allowed
Cloth
Wood
Leather
Studded Leather
Elven
The amazons are people of a tribal nature. Everything about them is secrative to the outside world. Only those selected to be within the tribe are privvy to knowledge of their ways. Secrets don't get revealed, because any who have been unlucky enough to betray the tribe are silenced before they get the chance to give away the precious secrets they hold. These secrets vary depending on the tribe. Sometimes it is the location of where they reside, sometimes it is the particular skill or weapon they require training of in each of their people, and sometimes it is just that they desire their culture to be private. What IS known by those who have crossed an Amazon, is that they have unique ways of handling things, and are very skilled in their trades.