

Under Construction
Dec. 29, 2014
Class Specialty Skills
Magic: Can cast magic through performance. Target must be able to hear or see to be affected. Lasts only as long as performance continues, and cannot do other actions while performing in order to concentrate. (Automatic)
Perform: Can entertain others through performing. Earn d10 gold per CP once a day if performance is successful. (10% per CP for success)
Slight of Hand: Can do tricks with their hands where they make things appear, disappear, or change to similarly small sized items in hand. (10% per CP)
Riding: Can successfully ride most creatures. (10% per CP.)
Acrobatics: Can do physical movements the average person cannot, including jumping higher, being double jointed, better balance, and impressive flips. (10% per CP)
Play Instrument: You are skilled with an instrument (1 for each CP) and can also use it in desperate situations as a Two-Handed weapon for 2 Melee DMG per CP in a single attack (the instrument will break and need fixed or replaced.)
When performing with an instrument you get +1 per CP toward magic attack rolls, and a bonus +10% (max) added to the Perform Skill's roll for success.
Bard
The tavern dancer, the flute player in the market, the singer at private parties... these people are what communities call Bards. The entertaining class that uses their unique abilities to please the senses of those around them. There is nothing typical about Bards, who's talents can include juggling, acrobatics, gaming, story telling and more. Often poor, they typically use their arts to feed their families and live life to the fullest.
Magic Allowed
Harm*
Trickery*
Support*
Hindrance*
*See Skills Below
Armor Allowed
Cloth
Weapon Specializations Allowed
One-Handed
Thrown
*Limit: 1