

Under Construction
Dec. 29, 2014
Druid
Class Specialty Skills
Elemental: Can wield more than one element in their magic outside of general arcane. (1 per CP)
Commune with Nature: If in a natural wilderness, can 'speak' to the nature around them to get clues on anything that may have recently happened there. (10% per CP, GM Discretion)
Tame Beasts: With a calming touch or sound, a Druid can calm a non-humanoid creature's inner spirit, halfing their damage or gaining their trust, dependant on the situation. (10% per CP) Max Class may keep a tamed beast (non-PC) as a companion/pet. Stats for beast will match user's, except LP which will be 10 per CP, and beast will do unarmed attacks/damage as an extra attack. If killed, Druid will permanently lose 20% of their skill per lost Beast. Some beasts are not tameable or will have difficulty percentages making them harder to tame.
Meditate: The Druid thrives in quieter surroundings. When undisturbed for a while (two turns not being damaged or attacking) they can gain back some of their health. (d5 per CP, once a Quest; not allowed in duels.)
Traps: The Druid is familiar with natural wilderness and can utilize what is in the area to make a trap. The trap can be used to either be an early alarm system, or to temporarily capture something and make it lose a turn if it was attacking. Other uses might be allowed at GM Discretion. (10% per CP)
Protectors of nature, guardians of wildlife, they are the ones who will cut off your hand if you purposelessly damage a tree. Druids dedicate and bind themselves to the essence of life, connecting themselves not only to all the races, but to the plants and animals which contain life and always get taken for granted. Born empathic, they often share the pain of all living creatures and strive to remedy their suffering.
Magic Allowed
Harm*
Trickery*
Hindrance
*Can heal non-humanoids only.
*Cannot damage nature;
like plants or animals. Beasts allowed.
Armor Allowed
Cloth
Wood
Leather
Weapon Specializations Allowed
One-Handed
Two-Handed
Thrown
*Limit: 1