

Under Construction
Dec. 29, 2014
Starter Requirements
Min of 8 AGL
Languages
Myrmidon
Age Ratio
1 HY : 1 AY
Aging ceases around 100 HY.
Mortal
Maturity: 18 AY
Creature Type
Beast
To Procreate, Partner Must Be:
Beast
Eggs are carried for 1 month (considered the 'pregnancy period'), then laid in the Myrmidon's nest and tended for 1 more month, before they hatch. Due to the harshness of life on this race, pregnancy is only allowed once per IC year.
On a d100 roll (pregnancy):
100 One Egg
90-99 Two Eggs
70-89 Three Eggs
40-69 Four Eggs
10-39 Five Eggs
2-9 Six Eggs
1 is Twelve Eggs
Pregnancy
Required Traits
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Their exoskeleton is hard like a diamond. The build is lighter for Myrmidon which can fly.
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They look like a bipedal (upward spine) bug. It can be any bug that has a shell-like skin (ants, beetles, cockroaches, etc.); or any bug that can fly (bees, crickets, etc.) No bugs allowed that have soft/gel like bodies (worms, slugs, moths, snails.)
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The only thing humanoid about the Myrmidon is that they are bipedal. All other features should be bug-like for continuity. We have the right to refuse any submissions that don't properly fit this race, and will help aid you in correctly adjusting it.
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The mouth will be bug-like, not humanoid. They often have mandibles, double-jointed jaws, fangs, etc.
Appearance
Natural Skills
Magic Resistance
5
Immunities
Elemental Immunity against Dark & Earth magic.
Resistant to disease.
Resistant to poison (half the effect/time range.)
Natural Defenses
+20 natural AB at registration for durable exoskeleton.
+5 LP per level.
Natural Weapons
Bite (d1 DMG) cannot be done with other attacks, does d1 poison damage for 3 turns. Melee (Sharp).
Sting (d1 DMG) cannot be used with other weapons. d1 poison damage for 2 turns. Melee/Ranged (Sharp).
Spit (d1 DMG) can attack enemies with an acidic spit. Ranged.
Natural Weaknesses
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Elemental Weakness to Ice & Light magic.(2x DMG)
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Blunt Weapons (2x DMG)
Natural Abilities
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Consuption of Flesh: Can heal same amount as Bite damage when feeding on a corpse.
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Harvest: Can harvest all plants safely, even if they are poisonious. (10%)
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Strength: Can wield anything 5 above the VIG requirement due to deceptive strength.
Smell, Touch
Heightened Senses
They are mysterious and misunderstood; recollections of their culture by Sages and Bards is often misconstrued and false, leading to fear and disgust from other races. Their culture is different, but not barbaric like others claim, and as a race with an often repulsive appearance to others and methods that seem savage... it's no wonder they typically keep to their own kind.
