

Under Construction
Dec. 29, 2014
Starter Requirements
Min of 10 VIG
Languages
Ogre
Common (Simple Words)
Age Ratio
1 HY : 1 AY
Lifespan of around 40 due to lifestyle. Otherwise they can live to about 60 naturally.
Mortal
Maturity: 18 AY
Creature Type
Beast
To Procreate, Partner Must Be:
Beast
On a d100 roll (pregnancy):
50-100 Unsuccessful
20-49 One Child
1-19 One Two-Headed Child
Pregnancy
Required Traits
-
Must be 8 ft min., maxed at 10ft.
-
Bulky: Body will be over-weight, muscular, and facial features over-dramatized (big nose, big eyes, big ears, big mouth often with bad teeth.)
-
Green, gray, and orange skin tones are the most recognized and common for ogres. We'll allow other solid colors though.
Average Appearance
8'4"
Bald
Gray Skin
Black Eyes
Bad Teeth
Large Hands & Feet
Poor Hygeine and Odor
Large noses and ears.
Dirty, Scrappy Clothes
Appearance
Natural Skills
Magic Resistance
5
Immunities
None
Natural Defenses
Tough skin - Half damage from normal arrows, acids, and bites.
Natural Weapons
-
Blunt Weapons or Unarmed does +3 DMG due to strength.
Natural Weaknesses
-
Maxed APT of 5 (APT bonuses fail), 0 MP (no penalty for 0 MP like with other races.)
Natural Abilities
Trophy Collector: Collects severed pieces of the body as a trophy of their triumph in battle. (Can pick 1 external body piece to keep - hair, head, toe, etc. if they win a battle. Piece can later be used as an item or currency, with GM Discretion. 10%)
Knock Out: If using a blunt weapon, the Ogre's strength causes their opponent to be knocked out if they get a maxed natural roll.
(d1 turns, 10%)
Iron Stomach: Can consume anything organic and not get ill. Counts as normal food would. Doesn't include metals or enchanted items. (10%)
Smell, Hearing
Heightened Senses
It is hard for most to figure out how Ogres came to be known as one of the 'established' races in the world. The perception of them is: big, dumb, and ugly. For several years they were deemed merely beasts and monsters to be taken down like animals whenever possible. An ogre is hard to take down though, with skin thick and difficult to pierce, and bulk that lets them sling a man onto a mountain if they wished it. Though they do not have the capacity to become very intelligent, they make up for that by having sharp instinct for danger and survival. Not all are monstrous either, but since they don't adhere to humanoid style customs, they'll never be able to be fully accepted.
