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Starter Requirements

Min of 8 VIG

Languages

Werewolf

Age Ratio

1 HY : 3 AY

 

Aging ceases around 50 HY.

 

Immortal

 

Maturity: 54 AY

Creature Type

Beast

To Procreate, Partner Must Be:

Beast

 

Cannot reproduce through childbirth due to the trauma to the body from the werewolf infection.

Pregnancy

Required Traits

 

  • Werewolves are a big ganglier than Direwolves.
     

  • Fur may be any natural wolf tone.
     

  • Eyes may be any color.
     

  • They are bipedal and do not like moving quadrupedally.
     

  • They have a humanoid form: that of what they were prior to turning.


     

  • Humanoid Hair Tone Matches Fur
     

  • Humanoid Form will be 5 inches shorter, and half the weight.



 

Average Appearance

5'11"

Grey Fur

Black or Red Eyes

Bipedal - Large Paws

 

Appearance

Natural Skills

Magic Resistance

5

 

Immunities

None

 

Natural Defenses

+2 to Dodge

 

Natural Weapons

Bite (d1 DMG) cannot be done with other attacks, does d1 bleed damage for 3 turns. Melee.

Pounce (d1 DMG) done as a leap attack. Ranged. Knocks target down or back and loses a turn if attack is a max roll.

Claws (4d1 DMG) cannot be used with other weapons. Melee.

 

Natural Weaknesses

Fire (1/2 ATK when near fire.)

Fearful Apperance (GM Discretion)

Can't use small (palm size) items. (GM Discretion)

 

Natural Abilities

 

  • Infectious Bite - Bite turns the opponent into a Werewolf. 5%
    Rules: NPCs will turn immediately. PCs have 48 hours to obtain a cure to keep from turning. Willing players turn in 24 hours. Players turned will have their SP reset, and lose their original race's appearance and skills. Only humanoid races will turn.

 

  • Running (Gets a +4 or +15% for rolls involving running. GM Discretion)
     

  • Hide in Shadows - Werewolves are skilled at hiding both in natural and manmade areas by slipping into the shadows. 10% Cannot attack or be attacked while hiding.

Heightened Senses

Smell, Hearing

Culture and History

The Werewolf looks similar to the Dire Wolf when in their beast form, but that is their only similarity. The Werewolves look more feral with closer observation, because they are ruled more by instinct than emotions or thought process. If they perceive you a threat, you'll know it. They can blend in with others in a human form one moment, then be attacking you with teeth and claws in their bipedal beast form the next. They are unpredictable, and favor the wolf's more aggressive traits than the Dire Wolves do. Werewolves also have a different anatomy and origin, so comparing the Dire Wolves to the Were in anything more than appearance often results in a flare up of anger and insult, as the Were find the Dire's to be weak and pathetic and nothing like the Were.

©2014 by Jessimi Gomez

Photos by: Jessimi, or Unknown. If your art is on our site and you want it removed, please email us and we'll take it down or give you credit.

Site & Game Play may contain mature fantasy content questionable for some people. Proceed at own risk.

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