

Under Construction
Dec. 29, 2014
Starter Requirements
Min of 5 VIG & 5 AGL
Languages
Vampiric
Age Ratio
1 HY : 5 AY
HY ceases at conversion (B)
HY ceases at 120 (E)
Immortal
Maturity: 450 AY
Explained: An Elder would max their HY of 120, once they reach 600 AY. If you want your elder to look 20 HY, you'd be 100 AY for example.
A Blue Blood vampire will forever look the age they were turned, despite their AY. Any Blue Blood turned younger than 18 HY will always be the status of a child in the game.
Creature Type
Beast
To Procreate, Partner Must Be:
Special, see below.
Elders can procreate, Blue Bloods cannot.
On a d100 roll (pregnancy):
50-100 Unsuccessful
10-49 One Child
2-9 Twins
1 Triplets
IMPORTANT NOTE: The birth process is not a normal birth. The baby(s) will chew and claw their way out of the womb and through the mother's stomach. The mother WILL die during the birth. If the father is an Elder, he can give her his blood to revive her, but it will turn her into a Blue Blood; if the mother is an Elder, she will merely need fresh blood poured over the wound to revive, and normal death penalties will apply. The father will typically bite through the cord and tend to the child(ren) until the mother returns to life. Infant Elder vampires feed on their parent's blood until they can learn to hunt on their own. Blue Bloods cannot reproduce. The virus destroys their body's cells and many of their normal functions. Rare circumstances might be able to grant them the ability to, but this is only due to advanced healing by master healers. They also do not have the ability to sire.
Pregnancy
Required Traits
Blue Bloods
They will look the same as they did when they turned with the below exception. Their skin might become a bit lighter from loss of pigmentation, and their skin cold.
Once sired, the Blue Blood will take on 1 noticeable trait from the Elder that sire'd them. It can be one of the following: eye color, hair color, birthmark, scar, tattoo. The reason for this is a mental signature that forces the body to acquire or adapt the trait almost like a branding.
Only humanoids can obtain the virus. So upon transition, the Blue Blood should look humanoid still.
They grow fangs that are not retractable; shorter, thicker and hidden beneath the lip when close-mouthed unlike the Elder.
Elders
Their skin is rock hard and difficult to penetrate. Their tone is usually a little faded (lighter) from loss of some pigmentation.
Some Elders have large black or flesh toned leathery wings that have multiple joints through the wing allowing it to move similar to an arm. The wings can be folded behind the Elder and hidden under attire. Those who do not have wings instead have thorn-like bone fragments jutting out from various areas of their body, most often in the joints or hands. Size of both vary.
Due to their age, they either appear older in appearance, or they'll have a younger appearance but with a more demonic/skeletal appearance due to their bones being more prominent under their skin.
Elder Vampires fangs are retractable; typically longer and more snake-like in shape and design.
Appearance
Natural Skills
Magic Resistance
0
Immunities
Dark, Earth
Natural Defenses
-
Tough Skin *E* Takes half damage from bites and arrows.
-
Agile *B* Gains +3 to Agility rolls.
Natural Weapons
Bite (d1 DMG) cannot be done with other attacks, does d1 bleed damage for 3 turns. (M) form only. Melee (Sharp).
Claws *E* (4d1 DMG) cannot be used with other weapons. Melee (Sharp).
Wings (2d1 Ranged, d1 Melee) can be used as a wind attack for Ranged, or to hit someone with Melee. (Blunt)
Natural Weaknesses
-
Light *E*, Fire, Water *B*
-
Sunlight (Takes 5 DMG each round/10 minutes in sunlight.) *E*
-
Max of 50 MP due to lack of natural magic ability.
Natural Abilities
-
Drain: With a successful bite attack, the vampire can drain their opponant of LP and transfer it to themselves. Used with the 'Bite' natural weapon. (10%, d1 LP transferred)
-
Trance: Can put a target into a trance like state that increases other spells or skills by +1 or +5% in success of the task of getting information or distracting someone. (10% GM Discretion)
-
Immortality: Requires a successful "Aimed Shot" to the heart or removing the head to kill a Vampire in battle (player vs player) otherwise they are defeated but not killed. Resurrections can still apply, as the Vampire will simply re-materialize.
Siring
Infectious Blood - Bite turns the opponent into a Blue Blood if Elder's blood is consumed or put in blood stream. 5%
Rules: NPCs will turn in 24 hours. PCs have 48 hours to obtain a cure to keep from turning. Willing players turn in 24 hours. Players turned will have their SP reset, and lose their original race's appearance and skills. Only humanoid races will turn.
Blue Bloods can become Elders if they have continuously fed from their Sire over a long period of time. As they age, eventually they will be taken over more and more by their Sire's traits until their body is fully healed and then turned into an Elder. (Must have been a Blue Blood for six RL months before choosing to become an Elder.)
An Elder Vampire, named so for their position of power in the world, is a living demon that feeds off of blood to survive. Two known types of vampires exist in Varlonan. The other type would not exist without the Elders, who create them through an invasive virus to the blood and body. Elder's are often mistaken for Endless Plains demons, but they in fact are their own race and can breed like any other. Monstrous looking, and often far older than they seem, you rarely wish to cross paths with them... because they typically delight in the slaughter and torture of others.
A Blue Blood Vampire, named for their youth and lack of experience (like blood that has not yet hit oxygen to turn red) can blend in to the human's lands with ease because very little about their appearance gives them away. The Elder's tend to use the Blue Bloods before of this very reason, luring victims to their deaths by the brutal fangs that await them. Blue Bloods are not as tied to tradition and rules; in fact they typical do as they please and care little for what other vampires think unless in a specific coven. Some will stay by their master's side after created, since the Elder's have the power to control and manipulate them to an extent.
(E) denotes "Elder" (B) denotes "Blue Blood"
Smell, Hearing, Sight
Heightened Senses
