top of page

Starter Requirements

Min of 8 APT

Languages

Fera

Age Ratio

1 HY : 2 AY

 

Average Lifespan: 180 AY

 

Mortal

 

Maturity: 36 AY

Creature Type

Beast

To Procreate, Partner Must Be:

Beast or Humanoid

 

On a d100 roll (pregnancy):

80-100 Unsuccessful
30-79 One Child
1-29 Twins

 

Pregnancy

Required Traits

 

  •     (H) Their humanoid form will have a feline element in it, whether that be the eyes, ears, a tail, or skin patterns. Other than that, they mostly appear human.
     

  •     (N) Their natural form is the 'half shift' where they are a cross between the bipedal human, and the feline animal they resemble (tiger, lion, panther, lynx, etc.) Their bodies will look just like the feline, only they will have human-shape hands and be bipedal. Their body will still be covered in fur, and their head/face will retain the feline shape and features.
     

  •     (A) Their animal form will be the feline they represent. They'll be just slightly larger than the average wild cat, and retain most of their personality and intelligence. This is primarily their 'stealth' form.
     

  •     Their eyes will retain the feline slit pupil in all forms.
     

  •     Their hair in humanoid form matches their fur color (but not pattern) in other forms.

 

Average Appearance

  • Panther
     

  • Feline Form
     

  • Longer tails for females, shorter for males.
     

  • Larger girth for males, females are slender.

Appearance

Natural Skills

Magic Resistance

1

 

Immunities

Earth

 

Natural Defenses

+4 Dodge

 

Natural Weapons

Bite (d1 DMG) cannot be done with other attacks, does d1 bleed damage for 3 turns. Melee.

Pounce (d1 DMG) done as a leap attack. Ranged. Knocks target down or back and loses a turn if attack is a max roll.

Claws (4d1 DMG) cannot be used with other weapons. Melee.

 

Natural Weaknesses

  • Water (1/2 ATK when near water.)

  • Fearful Apperance (GM Discretion)

  • While in these forms:

  • (H) -3 AGL, (N) -3 INF, (A) -3 APT

  • Natural Enemy - When facing Were Wolves they get -2 to hit due to the ingrained unease with this race from past history.

 

Natural Abilities

 

  • While in these forms:(H) +3 INF, (N) +3 AGL, (A) +3 VIG
     

  • +3 (or +15%) to any stealth rolls (hiding or moving.)

 

  • Running (Gets a +4 or +15% for rolls involving running. GM Discretion)

All

Heightened Senses

Culture and History

The Fera Felidae, called 'Fera' for short by most, are a beast/humanoid hybrid originating from the ancient desert lands. It is said that they possess the spirits of large felines which grants them their abilities and appearance, given to them long ago by a forgotten Deity.

 

They have three forms: humanoid, half-shift, and beast. They utilize these in different ways as they face society and try to blend in.

 

References below: (N) Natural 'Fera' Form, (H) Humanoid Form, (A) Animal Form

©2014 by Jessimi Gomez

Photos by: Jessimi, or Unknown. If your art is on our site and you want it removed, please email us and we'll take it down or give you credit.

Site & Game Play may contain mature fantasy content questionable for some people. Proceed at own risk.

  • Wix Facebook page
  • YouTube Classic
  • Wix Twitter page
Bravery - Unknown Artist
00:0000:00
bottom of page