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Fire

Sun

Ice

Drow

Water

Wood

Moon

Culture and History

Fire Elves

 

 

Sun Elves

 

 

Ice Elves

 

 

Drow Elves

 

 

Water Elves

 

 

Wood Elves

 

 

Moon Elves

Starter Requirements

Min of 10 AGL

Required Traits

 

All Elves have pointed ears. Half elves have human size with tips at the top. Other elves have longer ears. Elves are naturally slender and toned.

 

Fire

Fire Elves have orange, gold or red skin tones. Red, pink or orange eyes. Red, orange, or gold hair.

 

Sun

Sun Elves have no neutral tones in their skin, eyes and hair. They are very colorful.

 

Moon

Moon Elves have only neutral tones in their skin, and hair. White, silver, or black. Their eyes however are red or pink, believed to be a leftover trait from their Sun Elf roots.

 

Ice

Ice Elves have white, blue, silver and purple tones to their skin, eyes and hair. Sometimes you'll see pink or green as well, but that is rare. They also have translucent, glass-like wings that have a rainbow tint when in the light.

 

Drow

Drow Elves have black or white tones. Most common is coal black skin and white hair. Rarer you'll see snow white skin, with coal black hair. They have red, pink or black eyes.

 

Water

Water Elves have webbed ears, hands and feet. They have gills either on their neck or behind their ears. They have blue or green tones to their eyes, skin and hair.

 

Wood

Wood Elves look very much like humans aside from their ears. Some Wood Elves however have green tones to their hair or skin, most commonly olive.

Appearance

Heightened Senses

Sight, Hearing, Touch

Elves in Mystic Worlds are elemental humanoid beings that boast skills in speed and a tie to nature. There are several types of elves in the world, and even more if you consider half blood elves. Each type has its own skills, culture and history. They all have different lingeages and bloodlines and reside in different regions around Varlonan. Its rumored there is another type of elf in the world... the High Elf. Not enough is known about them however, and most believe they are simply a myth. Others believe they may have been the parent lineage of the elven community. Though appearing similar to humans in appearance, elves truly are a race of their own. They actually find humans fairly barbaric with how they treat nature and each other. Drow especially are mostly loners unless they have a large family with a strong matriarch. Elves treat each other with respect and their societies are mostly run with trade instead of currency. That doesn't mean they are perfect, and you'll find many societies that have their bigots (especially for half elves.) Like Humans, they are a popular and vast race that you'll likely see all over Varlonan in one form or another.

Languages

Elven

Age Ratio

1 HY : 4 AY

 

Aging ceases between:

120-400 AY    (30-100 HY)

 

Immortal

 

Maturity: 72 AY

Creature Type

Elemental

To Procreate, Partner Must Be:

Humanoid

 

On a d100 roll (pregnancy):

80-100 One Child

20-79 Twins

10-19 Triplets

1-9 Quadruplets

Pregnancy

Natural Skills

Magic Resistance

2

 

Immunities

Fire (Fire Elves), Light (Sun Elves), Air (Ice Elves),

Dark (Drow Elves), Water (Water Elves), Earth (Wood Elves), Light (Moon Elves)

 

Natural Defenses

+5 to Dodge

 

Natural Weapons

Expertise: +5 DMG with Bow & Arrows

 

Natural Weaknesses

Max of 20 STM

 

Natural Abilities

 

All Elves

Locate Hidden Passages/Doorways: Elves have a knack for noticing details. When there is something hidden, the elf can typically catch the unusual detail that is blended at the edge. (10%)

 

Dexterous: Elves have the chance to take no fall damage and can usually avoid tripping. (10%)

 

FIre Elves Only

Can create natural fire at will, the size of their palm, as long as they are not wet. d1 DMG if used as a weapon. (10%)

 

Ice Elves Only

Can freeze non-acidic liquids solid. Max of 9x9 sq ft, 1 ft deep. (10%)

 

Drow Elves Only

Can blend into the shadows undetected, but cannot attack (or be attacked) while hidden. (10%)

 

Water Elves Only

No swimming or diving penalties. Can also hide in deep water to avoid being attacked, but cannot attack while doing so. (10%)

 

Wood Elves Only

Can camoflauge themselves against natural green or wood foliage such as wooden beams, trees, tall grass or bushes. (10%)

 

Moon and Sun Elves Only

Can heal by photosynthesis while in direct sunlight (Sun) / moonlight (Moon). (d1 LP per SP)

©2014 by Jessimi Gomez

Photos by: Jessimi, or Unknown. If your art is on our site and you want it removed, please email us and we'll take it down or give you credit.

Site & Game Play may contain mature fantasy content questionable for some people. Proceed at own risk.

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