

Under Construction
Dec. 29, 2014







Fire
Sun
Ice
Drow
Water
Wood
Moon
Starter Requirements
Min of 10 AGL
Required Traits
All Elves have pointed ears. Half elves have human size with tips at the top. Other elves have longer ears. Elves are naturally slender and toned.
Fire
Fire Elves have orange, gold or red skin tones. Red, pink or orange eyes. Red, orange, or gold hair.
Sun
Sun Elves have no neutral tones in their skin, eyes and hair. They are very colorful.
Moon
Moon Elves have only neutral tones in their skin, and hair. White, silver, or black. Their eyes however are red or pink, believed to be a leftover trait from their Sun Elf roots.
Ice
Ice Elves have white, blue, silver and purple tones to their skin, eyes and hair. Sometimes you'll see pink or green as well, but that is rare. They also have translucent, glass-like wings that have a rainbow tint when in the light.
Drow
Drow Elves have black or white tones. Most common is coal black skin and white hair. Rarer you'll see snow white skin, with coal black hair. They have red, pink or black eyes.
Water
Water Elves have webbed ears, hands and feet. They have gills either on their neck or behind their ears. They have blue or green tones to their eyes, skin and hair.
Wood
Wood Elves look very much like humans aside from their ears. Some Wood Elves however have green tones to their hair or skin, most commonly olive.
Appearance
Heightened Senses
Sight, Hearing, Touch
Elves in Mystic Worlds are elemental humanoid beings that boast skills in speed and a tie to nature. There are several types of elves in the world, and even more if you consider half blood elves. Each type has its own skills, culture and history. They all have different lingeages and bloodlines and reside in different regions around Varlonan. Its rumored there is another type of elf in the world... the High Elf. Not enough is known about them however, and most believe they are simply a myth. Others believe they may have been the parent lineage of the elven community. Though appearing similar to humans in appearance, elves truly are a race of their own. They actually find humans fairly barbaric with how they treat nature and each other. Drow especially are mostly loners unless they have a large family with a strong matriarch. Elves treat each other with respect and their societies are mostly run with trade instead of currency. That doesn't mean they are perfect, and you'll find many societies that have their bigots (especially for half elves.) Like Humans, they are a popular and vast race that you'll likely see all over Varlonan in one form or another.
Languages
Elven
Age Ratio
1 HY : 4 AY
Aging ceases between:
120-400 AY (30-100 HY)
Immortal
Maturity: 72 AY
Creature Type
Elemental
To Procreate, Partner Must Be:
Humanoid
On a d100 roll (pregnancy):
80-100 One Child
20-79 Twins
10-19 Triplets
1-9 Quadruplets
Pregnancy
Natural Skills
Magic Resistance
2
Immunities
Fire (Fire Elves), Light (Sun Elves), Air (Ice Elves),
Dark (Drow Elves), Water (Water Elves), Earth (Wood Elves), Light (Moon Elves)
Natural Defenses
+5 to Dodge
Natural Weapons
Expertise: +5 DMG with Bow & Arrows
Natural Weaknesses
Max of 20 STM
Natural Abilities
All Elves
Locate Hidden Passages/Doorways: Elves have a knack for noticing details. When there is something hidden, the elf can typically catch the unusual detail that is blended at the edge. (10%)
Dexterous: Elves have the chance to take no fall damage and can usually avoid tripping. (10%)
FIre Elves Only
Can create natural fire at will, the size of their palm, as long as they are not wet. d1 DMG if used as a weapon. (10%)
Ice Elves Only
Can freeze non-acidic liquids solid. Max of 9x9 sq ft, 1 ft deep. (10%)
Drow Elves Only
Can blend into the shadows undetected, but cannot attack (or be attacked) while hidden. (10%)
Water Elves Only
No swimming or diving penalties. Can also hide in deep water to avoid being attacked, but cannot attack while doing so. (10%)
Wood Elves Only
Can camoflauge themselves against natural green or wood foliage such as wooden beams, trees, tall grass or bushes. (10%)
Moon and Sun Elves Only
Can heal by photosynthesis while in direct sunlight (Sun) / moonlight (Moon). (d1 LP per SP)
